His work was selected for collections in
- Keramikmuseum Westerwald, Höhr-Grenzhausen, Germany
- Yingge Ceramics Museum, New Taipei City, Taiwan
- California State Polytechnic University Ceramics Collection, Pomona, CA, USA
- National Museum of Slovenia, Ljubljana, Slovenia
- Forrest L. Merrill Collection, Berkeley, CA, USA
I was born in 1955, in a small university town on the banks of the Susquehanna River in central Pennsylvania, USA. At age 7, my family moved to Washington DC where I lived during my formative years. I left home at age 19 and moved 4500 km to the west coast for university, and have remained here ever since.
My formal education lies mostly in science and engineering: a Bachelor of Science in Biology from the University of Oregon, and a Master of Science in Electrical Engineering from California State University in San Jose. I did take various art classes along the way, but it wasn't until much later in life that I even thought about pursuing a career in ceramics. My interest in music and my hobby of building electronic music synthesizers propelled me into the study of electrical engineering in my late 20s. I ended up working for twenty years as a logic design engineer in the computer graphics industry (including Pixar, Silicon Graphics, nVidia.)
The physical nature of handbuilding unique pieces from this plastic medium was immediately satisfying. Soon I was applying my analytical and problem-solving skills to the multivariate issues that surfaced in the clay studio, and exercising my right brain to construct forms in a totally intuitive way.
My approach to ceramics stems from the intersection of my love of the geometries of nature and abstract minimalist art. My mission as an artist is first to create a coherent visual language, and then learn to speak in that language. For me, certain forms evoke a sense of quiet stillness and mystery, and exist in a dimension apart from language. I don't fully understand it.
My current process is to handbuild ceramic forms, joining sections of curved parabolic surfaces that I create using purpose-built plaster hump molds. After a series of scraping, paddling, and shaping transformations, the models are bisque fired and used to make multipart plaster molds. The final works are slipcast, using various clay bodies that I have created.